Dungeons and Dragons Codexery

Emerald Claw

Find the relic before the Order of the Emerald Claw does.

Grasp of the Emerald Claw is an adventure module for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game. It takes place in the Eberron setting. The player characters must find a relic of great power deep in the jungles of Xen'drik before the agents of the Order of the Emerald Claw locate it.

Setting
Eberron

Lore & Background

Grasp of the Emerald Claw was written by Bruce R. Cordell and published in January 2005. Cover art was by Wayne Reynolds, with interior art by Steve Prescott. The module is set in the Eberron campaign setting, specifically in the jungles of Xen'drik. The central conflict involves the player characters racing against the Order of the Emerald Claw to recover a relic of great power.

In Their Own Story

Deep in the jungles of Xen'drik, a relic of great power awaits discovery. The player characters must find it before the agents of the Order of the Emerald Claw locate it. The module was published in January 2005, written by Bruce R. Cordell, with cover art by Wayne Reynolds and interior art by Steve Prescott.

Reader's Guide

In Grasp of the Emerald Claw, the player characters' primary goal is to locate a relic of great power hidden in the jungles of Xen'drik. They must do so before the agents of the Order of the Emerald Claw find it. The module is designed for the 3.5 edition of Dungeons & Dragons and uses the Eberron campaign setting. The adventure was written by Bruce R. Cordell and published in January 2005.

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