Fighter
Masters of steel and strategy, the Fighter is the unbreakable shield against chaos.
The fighter is one of the standard playable character classes in the Dungeons & Dragons fantasy role-playing game. A fighter is a versatile, weapons-oriented warrior who fights using skill, strategy and tactics. Fighter is a generic and broad class; individual fighters have diverse backgrounds and different styles. Bodyguards, adventurers, former soldiers, invading bandit kings, or master swordsmen are all fighters, yet they come from all walks of life and backgrounds and often find themselves on very different alignments, goals, and sides in a conflict.
- Primary Role
- Combatant / Tank
- Source Material
- Player's Handbook (Core Rulebook)
- Ability Focus
- Strength or Dexterity
- Key Feature
- Action Surge & Fighting Styles
- Availability
- All Editions of Dungeons & Dragons
Verified Timeline
Lore & Background
The "Fighting Man" was one of the three classes in the original Dungeons & Dragons game; the other two classes were Magic-User and Cleric. The paladin was introduced in Supplement I - Greyhawk (1975), as a subclass of Fighting Man. In the 1st edition of Advanced Dungeons & Dragons, fighters were the class best suited for physical combat, balanced by the weakness of not having any other ability. Fighters did not typically greatly benefit from high intelligence, wisdom or charisma ability scores; the character could obtain higher scores in strength, dexterity and constitution, which increased combat ability. High hit points (HP), the ability to equip strong armors, and easily the fastest THAC0 progression also helped them in combat. As an optional and very commonly used rule, fighters could also take Weapon Specialization, which offered further bonuses to hit and damage. In the Players Handbook, the hit dice for the fighter was increased to a d10.
In Their Own Story
The second edition Player's Handbook gives several examples of famous fighters from legend: Hercules, Perseus, Hiawatha, Beowulf, Siegfried, Cuchulain, Little John, Tristan, and Sinbad. The book also cites a number of great generals and warriors: El Cid, Hannibal, Alexander the Great, Charlemagne, Spartacus, Richard the Lionheart, and Belisarius. The Complete Fighter's Handbook detailed the fighter class, and several subclasses. The book made an attempt to compensate for this class' lack of special abilities. In addition to offering a variety of kits such as the Swashbuckler, Gladiator, and Noble Warrior the handbook introduced several skills that allowed players to customize their warriors' combative abilities. New rules included group weapon proficiencies, continuing specialization, additional rules for unarmed combat, and the introduction of four different fighting styles (Single Weapon, Two Weapon, Weapon and Shield, and Two Handed Weapon).
Reader's Guide
In the 3rd edition of the game, the mechanics behind fighters were significantly changed by turning most of their abilities into combat feats (of which the fighter could choose as bonus feats). This allowed fighters to choose between a variety of combat techniques more specialized than brute force. The Iconic fighter is Regdar. Fighters did not undergo major overhaul in the 3.5 revision of Dungeons & Dragons compared to 3rd edition. The main change was the addition of the Greater Weapon Focus and Greater Weapon Specialization feats (which both increase their attack power with the selected weapons) becoming exclusively available to fighters. 3.5 has seen additional focus on increasing the depth of the fighter's feat trees, as they are the primary (and only) class feature of fighters. In 2006, the Player's Handbook II greatly increased the number of feats available to fighters and provided a number of abilities that were, similar to the Weapon Specialization ability, only available to higher level fighters. The fighter is a core class in 4th edition, and like all other classes uses the new power system where they are classified as having a martial power source. The fighter's role is that of a defender, which involves high hit points, good defensive capabilities and the ability to protect other party members from enemies. Unlike the other core defender, the paladin, the fighter cannot heal allies and has more limited ranged combat capabilities, but has greater damage dealing and mobility control abilities. Two fighter builds are presented in the Player's Handbook: the Great Weapon Fighter, which focuses on offense, and the Guardian Fighter, which focuses on defense. Martial Power presents two more builds: the Tempest Fighter, which uses two light weapons, and the Battlerager Fighter, which uses axes and hammers and has greatly enhanced resilience in the form of temporary hit points. Fighter attack powers are generally weapon-based and use Strength for attack rolls, although they also have a number of powers which benefit from Dexterity, Wisdom or Constitution. Some fighter attacks have an additional benefit if used with weapons from a specific group, such as axes, spears or light blades. The Essentials rulebook Heroes of the Fallen Lands presented two alternate versions of the Fighter, the Knight and the Slayer. The Knight focuses on defense, while the Slayer focuses on both offense and defense. The fighter has been included as a character class in the 5th edition Player's Handbook. Players may choose from one of three Martial Archetypes at third level: Champion, Battle Master, and Eldritch Knight. Each is intended to provide a different flavour to the base fighter class: the Champion archetype focuses on simplistic power, the Battle Master focuses on a unique resource that is used to empower weapon flourishes known as maneuvers, and the Eldritch Knight offers limited access to magic. Later published sourcebooks have expanded upon the fighter class by granting additional subclass options. Sword Coast Adventurer's Guide (2015) added the Purple Dragon Knight to the Martial Archetype options, which focuses upon assisting and supporting allies. Xanathar's Guide to Everything (2017) added the Arcane Archer, Cavalier, and Samurai as player options. The Arcane Archer uses a unique resource of magically-empowered trick shots; the Cavalier focuses on mounted combat, defending their allies, and marking foes for engagement; and the Samurai focuses on resilience, swift strikes, and social interaction. Explorer's Guide to Wildemount (2020) added the Echo Knight. Tasha's Cauldron of Everything (2020) added two new options: Psi Warrior and Rune Knight.
Did You Know?
- The "Fighting Man" was one of the three classes in the original Dungeons & Dragons game, alongside Magic-User and Cleric.
- The paladin was introduced in Supplement I - Greyhawk (1975) as a subclass of Fighting Man.
- In the 1st edition of Advanced Dungeons & Dragons, fighters had the fastest THAC0 progression and could take Weapon Specialization as an optional rule.
- The second edition Player's Handbook lists Hercules, Beowulf, and Alexander the Great as examples of famous fighters.
- In 5th edition, fighters were the most created class on D&D Beyond from August 15 to September 15, 2017, with 13,906 total characters.
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